![]() Soon it’s time to hop into the cockpit, my R2 loads into the ship exterior just behind me, per protocol. ![]() “Criterion are known for doing spectacular vehicle experiences,” says Stanley, “and you definitely don’t get more spectacular than an X-wing.” Their past titles, including Need for Speed and the Burnout series, turn cars into arcade-like experiences they hope will be easy to pick up but difficult to master. “It is this kind of roller coaster ride of spectacle,” adds Criterion designer, John Stanley.Ĭriterion flourishes in this enchanting space between realism and enjoyment. “There’s nothing hard to watch in Star Wars.” ![]() “That is kind of Star Wars,” Criterion art director Kieran Crimmins tells me as I recount my experience to him. Its vehicles and dogfights are a captivating blend of authenticity and fantasy. Perhaps the X-wing VR mission is best measured by how much shameless time I spent silently staring at it. I’ve been ogling virtual metal for an objectively strange amount of time. I’m able to teleport to various vantage points around the garage, a feature meant entirely to engorge me in every architectural accuracy and storied ding of the ship. ![]() My own X-wing, I gather, by the friendly R2 unit rolling around underneath, beeping and twirling with familiarity. ![]() I hold a button to begin, and the white space is filled with an X-wing. ![]()
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